Segments

UX & Product Design

The 'UX and Product Design' cluster provides a comprehensive perspective on the principles, methods, and tools necessary for designing user-centered products.

Model order
  1. Knowledge domains
  2. /Thematic areas
  3. /Segments
  4. /Building blocks
View
Segment
Type
Classification
MethodDiscovery & Problem Framing

Design Thinking

Design Thinking is a creative problem-solving approach that focuses on the user.

#Product#Delivery
MethodDiscovery & Problem Framing

Double Diamond

A four-phase design framework (Discover, Define, Develop, Deliver) for structured problem discovery and solution development.

#Product#Delivery
ConceptDiscovery & Problem Framing

Jobs-to-be-Done

Jobs-to-be-Done is a concept that helps understand customer needs by focusing on the tasks they want to accomplish.

#Product#Delivery
MethodInformation Architecture & Content Design

Card Sorting

Card sorting is a user-centered method for organizing content and revealing mental models. Participants group labeled cards to validate navigation, menus and taxonomies.

#Product#Architecture
MethodInformation Architecture & Content Design

Content Strategy

A systematic method for planning, creating and governing content with a focus on audiences, channels and governance.

#Product#Governance
ConceptInformation Architecture & Content Design

Information Architecture (IA)

Information architecture structures content, metadata and navigation to improve findability and usability of digital products.

#Architecture#Software Eng.
MethodInteraction Design & Flows

Prototyping

A structured, iterative method for rapidly creating models or simulations to test assumptions, gather feedback, and support decision making.

#Product#Delivery
MethodInteraction Design & Flows

User Journey Mapping

A structured method to visualize user or customer experiences across touchpoints. It aims to identify needs, pain points and opportunities for improvement.

#Product#Delivery
MethodInteraction Design & Flows

Wireframing

A compact method for early structuring of user interfaces, focusing on layout, information hierarchy and interaction flow without visual design detail.

#Product#Delivery
MethodUser Research & Insights

Diary Study

Longitudinal qualitative research method in which participants keep diary entries about experiences, context and emotions.

#Product#Analytics
MethodUser Research & Insights

Usability Testing

A method to evaluate a product's usability by observing real users performing concrete tasks.

#Product#Delivery
MethodUser Research & Insights

User Interviews

Qualitative interviews with users to gain insights into needs, goals, and context of use.

#Product#Delivery
MethodValidation, Metrics & Iteration

A/B Testing

A method for conducting comparative tests to evaluate variations.

#Product#Delivery
MethodValidation, Metrics & Iteration

Heuristic Evaluation

A rapid, expert-based usability inspection that identifies and prioritizes UI issues using standardized heuristics.

#Product#Quality Assurance
ConceptValidation, Metrics & Iteration

System Usability Scale (SUS)

A standardized ten-item questionnaire for rapidly measuring perceived usability of products. Produces a single numeric score for evaluating and comparing interfaces.

#Product#Analytics
ConceptVisual Design & Design Systems

Atomic Design

Atomic Design breaks UI systems into reusable, hierarchical components (atoms → pages) to improve consistency and enable efficient collaboration between design and development.

#Architecture#Software Eng.
ConceptVisual Design & Design Systems

Design System

A reusable set of UI components, rules and documentation to ensure visual and functional consistency across products.

#Product#Architecture
ToolVisual Design & Design Systems

Figma

Figma is a cloud-based design tool for UI/UX design.

#Design#Collaboration
ToolVisual Design & Design Systems

Penpot

Open-source tool for collaborative UI design and prototyping with support for design systems and developer-friendly exports.

#Product#Platform