Barecamp
Barecamp is a lightweight workshop method for cross-functional teams to quickly prioritize, generate ideas, and build minimal prototypes with minimal preparation.
Classification
- ComplexityMedium
- Impact areaOrganizational
- Decision typeOrganizational
- Organizational maturityIntermediate
Technical context
Principles & goals
Use cases & scenarios
Compromises
- Superficial solutions without follow-up
- Dominance of individuals if facilitation is lacking
- Unclear responsibilities after the workshop
- Use a clear, narrowly focused question
- Enforce strict timeboxing
- Define follow-up actions immediately
I/O & resources
- Clear goal or problem statement
- Relevant stakeholders and domain experts
- Minimal materials and facilitation effort (timebox)
- Prioritized idea list and quick prototypes
- Clear next steps and responsibilities
- Documented assumptions and tests
Description
Barecamp is a lightweight, in-person workshop method for cross-functional teams to align on product priorities, generate ideas, and prototype minimal solutions quickly. It emphasizes low-prep sessions, rotating facilitation, and immediate feedback to accelerate decision-making and learning. Useful in early discovery and sprint planning.
✔Benefits
- Fast decision making and prioritization
- Low organizational cost and preparation
- Strengthens cross-functional collaboration and alignment
✖Limitations
- Limited depth for complex technical architecture decisions
- Success depends on active participation
- Not ideal for fully remote teams without suitable tools
Trade-offs
Metrics
- Number of ideas generated
Counts initial ideas to measure creativity and output.
- Time to decision for next action
Measures time from workshop end to a concrete next task.
- Participant satisfaction
Captures feedback on usefulness and facilitation of the workshop.
Examples & implementations
Product discovery at a SaaS startup
A small team used Barecamp to define metrics and MVP features in a half-day workshop.
Internal platform prioritization
Platform and product teams aligned requirements and identified technical dependencies.
Rapid usability prototyping
Design and engineering teams built simple click prototypes and tested them with stakeholders.
Implementation steps
Define goal and participant list
Prepare agenda with short timeboxes
Assign rotating facilitation roles
Document results and assign responsibilities
⚠️ Technical debt & bottlenecks
Technical debt
- Unchecked assumptions are not systematically tested
- Results remain in personal notes instead of tickets
- No technical proof-of-concept after quick prototypes
Known bottlenecks
Misuse examples
- Using Barecamp for deep architecture decisions without prep
- Too large participant group preventing focus
- Remote session without proper tools and facilitation
Typical traps
- Unclear goals lead to scattered outcomes
- Overloading the agenda with too many topics
- Lack of documentation hinders implementation
Required skills
Architectural drivers
Constraints
- • Limited timebox (typically 2–4 hours)
- • Prefer physical space or suitable remote tools
- • Requires clear goal to maintain focus