Human Factors
An interdisciplinary approach to designing systems that consider human abilities, limitations, and behaviours.
Classification
- ComplexityMedium
- Impact areaOrganizational
- Decision typeDesign
- Organizational maturityIntermediate
Technical context
Principles & goals
Use cases & scenarios
Compromises
- Misinterpreting user data leads to wrong design decisions.
- Overfitting to test conditions instead of real usage.
- Neglecting accessibility may have legal consequences.
- Test early with low-fidelity prototypes
- Use a mix of qualitative and quantitative methods
- Ground design decisions with clear metrics
I/O & resources
- User profiles and personas
- Prototypes or production interfaces
- Tasks and usage scenarios
- Usability reports and recommendations
- Prioritized improvement backlog items
- Metrics to monitor user success
Description
Human Factors is the interdisciplinary study of how humans interact with systems, products and environments, focusing on usability, ergonomics and cognitive load. It guides design choices to reduce errors, improve efficiency and enhance user satisfaction across technical and organizational contexts. It provides evaluation criteria, requirements and trade-offs.
✔Benefits
- Lower error rates and safer operation.
- Increased efficiency and faster task completion.
- Higher user satisfaction and better product adoption.
✖Limitations
- Requires access to representative users for valid insights.
- Can be time- and resource-intensive initially.
- Not all findings transfer directly between domains.
Trade-offs
Metrics
- Task success rate
Percentage of users who complete a defined task successfully.
- Error rate
Number of critical and non-critical errors per user or task.
- Time on task
Average time users take to complete a task.
Examples & implementations
Checkout process optimization
An online retailer reduced checkout drop-offs by 20% through redesign and clearer error messaging.
Industrial control panel
A manufacturer reduced operator errors via standardized layouts and color hierarchy.
Mobile app onboarding
Optimizing onboarding steps decreased registration time and improved retention.
Implementation steps
Align stakeholders on goals and target users
Define representative user profiles and tasks
Plan, run and operationalize iterative tests
⚠️ Technical debt & bottlenecks
Technical debt
- No documented design principles and patterns
- Outdated components in the design system
- Missing telemetry for user interactions
Known bottlenecks
Misuse examples
- Treating a single usability test as sufficient validation
- Considering feedback only from power users
- Making design decisions without considering organizational processes
Typical traps
- Overvaluing small A/B effects without context
- Ignoring fringe user groups with high risk
- Unclear metric definitions lead to misinterpretation
Required skills
Architectural drivers
Constraints
- • Privacy and testing conditions with real users
- • Budget and time limits for studies
- • Technical restrictions of existing platforms