concept#Data#Analytics#Accessibility
Accessibility
Accessibility refers to the design of digital content and products that ensures they are usable by all individuals, including those with disabilities.
Accessibility is crucial for creating inclusive digital experiences.
Maturity
Established
Cognitive loadMedium
Classification
- ComplexityMedium
- Impact areaTechnical
- Decision typeDesign
- Organizational maturityAdvanced
Technical context
Integrations
Accessible Design ToolAnalysis SoftwareCollaboration Tools
Principles & goals
Inclusive DesignUser-CentricityIntegrate Feedback
Value stream stage
Discovery
Organizational level
Enterprise
Use cases & scenarios
Use cases
Scenarios
Compromises
Risks
- Data Loss
- User Attrition
- Negative Feedback
Best practices
- Conduct Regular Testing
- Incorporate User Feedback
- Follow Standards
I/O & resources
Inputs
- User Feedback
- Design Specifications
- Technical Resources
Outputs
- Accessible Materials
- User Reports
- Optimized Content
Description
Accessibility is crucial for creating inclusive digital experiences. It encompasses techniques and standards to facilitate interaction for individuals with varying abilities, ensuring all users can access the content.
✔Benefits
- Increased User Base
- Better User Experience
- Compliance with Regulations
✖Limitations
- Technical Limitations
- Implementation Costs
- Training Requirements
Trade-offs
Metrics
- Accessibility Index
Measurement of a website's accessibility.
- User Satisfaction
Metric to assess user satisfaction.
- Cost Analysis
Analysis of underlying costs for implementation.
Examples & implementations
E-Government Websites
Examples of accessible public websites.
Social Media Platforms
Platforms that offer accessible features.
E-Learning Systems
Systems that provide accessible learning opportunities.
Implementation steps
1
Evaluating Existing Content
2
Training the Team
3
Implementing Changes
⚠️ Technical debt & bottlenecks
Technical debt
- Insufficient Testing
- Code Complication
- Missing Documentation
Known bottlenecks
Technical DebtLack of ResourcesTime Pressure
Misuse examples
- Info Overload
- Neglecting Usability
- Improper Implementation of Standards
Typical traps
- Neglecting Mobile Devices
- Lack of User Research
- Using Outdated Standards
Required skills
Usability TestingUX DesignTechnical Knowledge
Architectural drivers
User-FriendlinessAccessible DesignTechnological Feasibility
Constraints
- • Legal Regulations
- • Technical Requirements
- • Market Analysis